What's on the pokemon wheel
The 12 entries cover a deliberate spread: the original Kanto starters (Bulbasaur, Squirtle, Charmander), fan-favourites that dominate competitive talk (Mewtwo, Gengar, Gyarados, Dragonite), and the pop-culture icons most people recognise on sight (Pikachu, Eevee, Jigglypuff, Snorlax, Charizard). Each one takes up an equal slice by default, so every Pokémon has the same chance of landing.
If the 12 pre-loaded entries don't match what you need — say you're running a challenge limited to Fire-types, or you want to add Metagross and Garchomp — you can edit the list in the panel beside the wheel. Type a name into the text field and press Enter, or paste a newline-separated list of names into the bulk-import area to replace the set in one go. Delete any entry with its X button, or hide it with the eye-toggle to skip it without losing it.
How people actually use this pokemon spinner
Nuzlocke and challenge runs
A common use: you've just entered a new route and the Nuzlocke rule says you can only catch the first Pokémon you see — but you want to randomise your starter instead. Spin the wheel, take the result, no arguments. The Remove Winner toggle (just below the wheel) deletes the winning entry after each spin, which is useful when you're drafting a full team and need six different results without repetition.
Deciding who to train next
You've got a box full of Pokémon you keep meaning to train but never commit to. Spin the wheel, train whatever it lands on. Add your own box Pokémon to the list using the bulk-import field — paste the names, hit import, spin.
Party games and trivia nights
Spin to pick a Pokémon, then challenge the room to name its type, evolution, or first move. Pair it with something from the gaming wheels hub if you want a wider variety of game-based prompts. The winner dialog shows the result clearly on screen so the whole table can see it.
Content creation and tier-list videos
Spin a Pokémon at random, then rank it live on stream. The per-session spin history under the wheel keeps a reverse-chronological list of every result — handy for tracking what's already come up without needing to write it down. Use the Remove Winner toggle if you want guaranteed variety across a long session.
Adjusting the wheel for your own Pokémon list
The wheel supports weighted entries: every entry has a numeric weight (default 1) that you can increase to make that Pokémon land more often. If you're building a themed wheel where Legendary Pokémon should appear rarely, give them a weight of 1 and common Pokémon a weight of 3 or 4. The slice sizes and win frequency update proportionally.
You can also upload a .csv file whose first column holds Pokémon names — a quick way to load a large regional Pokédex without typing each one. Need inspiration? Hit the Ideas button to get AI-generated entry suggestions based on the wheel's context.
If you want to build a completely different wheel from a blank slate rather than editing this one, head to the wheel generator and start fresh. Or browse the full wheel directory for other ready-made pickers.
Customising how the spin looks and sounds
The Customize panel lets you pick from 16 colour palettes — Carnival, Neon, Berry, Midnight, and more — or override individual slice colours per entry using the hex colour input on each row. Swap the pointer between Pin, Arrow, and Classic. Choose Fredoka or Plus Jakarta Sans for the label font. Set the spin to last 3, 5, or 10 seconds depending on how much suspense you want to build.
Three win-sound options, a spin-sound catalog, and countdown sounds (with a Silent option) round out the audio controls. A master volume slider lets you dial everything back without muting your whole device.