What's on the pokemon type wheel
The wheel comes loaded with all 12 types that cover the broadest range of playstyles and team-building decisions: Fire, Water, Grass, Electric, Psychic, Ghost, Dragon, Dark, Fairy, Steel, Ice, and Fighting. That's a spread wide enough to produce genuinely different challenges — a Steel mono-type run plays nothing like a Ghost or Fairy run. Poison, Normal, Rock, Ground, Bug, and Flying are not on the default wheel, but you can add them yourself in the entry editor to the side of the wheel.
Ways to use a random Pokémon type picker
Mono-type challenge runs
Spin once before you start a new game and commit to catching only Pokémon of that type. A Dragon spin means a late-game heavy team and a rough early run. A Fighting spin hands you coverage problems you'll need to solve creatively. The randomness removes the temptation to pick a comfort type.
Team-building constraints
Building a balanced competitive team but stuck in a rut? Spin the wheel to assign types to specific team slots. You might spin Electric for your lead, Ghost for your revenge killer, and Fairy for your check — then build around those constraints instead of defaulting to whatever you already know works.
Type-based trivia and quizzes
Use the spinner as a prompt generator: spin a type, then name every dual-type combination involving it, or list every move of that type in a time limit. It works well as a quick quiz format between friends without any extra setup.
Nuzlocke and randomiser add-ons
Already running a randomised nuzlocke? Spin a type each route to restrict which encounters you're allowed to keep, adding a second layer of constraint on top of the standard nuzlocke rules.
Editing the wheel for your ruleset
Every entry on the wheel can be hidden with the eye-toggle if you want to exclude a type for a specific game — say you're playing a title with no Fairy-type Pokémon introduced yet, just hide Fairy and it won't appear in spins. You can also add missing types by typing them into the entry field and pressing Enter. If you want to weight certain types to appear more often — for example making Dragon rarer to reflect how few Dragon-types exist early in most games — give it a lower numeric weight in the entry row. Other types with a default weight of 1 will win proportionally more often. Explore more randomisation ideas in the Gaming hub or browse the full wheel library for other Pokémon-adjacent tools.
Sharing your spin result
When the wheel lands, a winner dialog opens showing the type. Hit the share button to send the result via your device's native share sheet, copy it to clipboard, or post directly to X or WhatsApp — useful if you're coordinating a group challenge run and want everyone to see the same result. If you want to build a completely custom constraint wheel from scratch, the wheel generator lets you start with a blank slate.