Classroom

Reward Wheel

Spin a reward wheel pre-loaded with 12 classroom rewards: Homework Pass, Extra Recess, Sticker, Positive Note Home, and more. Free, no signup.

A reward wheel takes the guesswork — and the favouritism — out of handing out classroom rewards. This one comes pre-loaded with 12 real classroom rewards: Extra Recess, Homework Pass, Class Points, Sticker, Show & Tell, Sit with Friend, Music, Free Reading, Snack, Class Job, No Homework, and Positive Note Home. One spin, one winner, zero arguments.

Entries

12 active

Long-press to reorder · Tap name to edit

Spin History

Your spin history will appear here. Press Spin Now to get started.

How to use the Reward Wheel

  1. 1

    Open the reward wheel — the 12 rewards are already loaded and ready.

  2. 2

    Remove or hide any rewards that don't fit your class rules using the X or eye-toggle next to each entry.

  3. 3

    Lower the weight on high-value rewards like Homework Pass so they appear less frequently.

  4. 4

    Press the Spin button when a student or the class earns a reward.

  5. 5

    Read out the result from the winner dialog and award the prize.

  6. 6

    Use the Remove Winner toggle if you're spinning multiple times in a session to keep each reward unique.

What's on this reward wheel

The 12 entries cover the range of rewards most elementary and middle-school teachers already use — low-cost, high-impact options that don't require a trip to the supply cupboard every time. A few worth noting:

  • Homework Pass and No Homework are both included. They're distinct: a Homework Pass is a saved coupon a student can use later; No Homework means tonight's assignment is dropped on the spot. Keep both, or remove one to avoid confusion with your class.
  • Positive Note Home is the only reward that involves a parent, so it carries different weight — great for students who respond to family recognition.
  • Class Job works especially well alongside the classroom job wheel, where you can assign specific roles separately.
  • Show & Tell and Sit with Friend are social rewards that cost nothing and tend to matter a lot to younger students.

You can trim the list to only the rewards your school policy allows, or add your own — a golden pencil, line leader, extra computer time, whatever fits your classroom culture.

Adjusting the reward wheel for your class

Not every reward suits every age group or school. The editor panel next to the wheel makes it straightforward to customise on the fly:

  • Type a new reward into the text field and press Enter to add it.
  • Click the X next to any entry to remove it permanently, or use the eye toggle to hide an entry temporarily — useful if Snack is off-limits on a particular day but you want to keep it in the list.
  • Give high-value rewards like Homework Pass a lower weight (change the numeric input in the entry row to something smaller than 1) so they come up less often. A reward that's too easy to win stops feeling special.
  • Use the Ideas button if you want AI-generated suggestions for additional classroom rewards to add to the pool.

If you run multiple classes and want entirely different reward lists, the custom wheel generator lets you build a wheel from scratch with whatever entries you need.

Using the spin in practice

The most effective classroom use isn't spinning for one student — it's spinning to decide which reward is available for whoever earned it. That keeps the randomness fair and stops students from holding out for a specific prize.

Some teachers spin once at the start of the week to set the reward for that week's behaviour chart winner. Others spin in the moment as a celebration after a class achievement. Both work. The Remove Winner toggle (below the wheel) is handy if you're running a reward session for a group — it pulls each winning reward from the pool so the same one can't come up twice in a row.

The wheel runs entirely in the browser with no account needed, so you can pull it up on a projector, an interactive whiteboard, or your phone without logging in. For a broader look at random pickers built for classrooms, the classroom hub has wheels for everything from seating to group names.

Frequently asked

Q.01

what is the difference between homework pass and no homework on a reward wheel

This wheel includes both: a Homework Pass is a saved coupon the student redeems on a future night of their choosing, while No Homework cancels that night's assignment immediately — two distinct rewards that can confuse students if both stay on the wheel without explanation.

Q.02

reward wheel ideas for elementary classroom

The 12 pre-loaded rewards are Extra Recess, Homework Pass, Class Points, Sticker, Show & Tell, Sit with Friend, Music, Free Reading, Snack, Class Job, No Homework, and Positive Note Home — a mix of social, privilege, and tangible rewards suited to elementary students.

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