What's on this reward wheel
The 12 entries cover the range of rewards most elementary and middle-school teachers already use — low-cost, high-impact options that don't require a trip to the supply cupboard every time. A few worth noting:
- Homework Pass and No Homework are both included. They're distinct: a Homework Pass is a saved coupon a student can use later; No Homework means tonight's assignment is dropped on the spot. Keep both, or remove one to avoid confusion with your class.
- Positive Note Home is the only reward that involves a parent, so it carries different weight — great for students who respond to family recognition.
- Class Job works especially well alongside the classroom job wheel, where you can assign specific roles separately.
- Show & Tell and Sit with Friend are social rewards that cost nothing and tend to matter a lot to younger students.
You can trim the list to only the rewards your school policy allows, or add your own — a golden pencil, line leader, extra computer time, whatever fits your classroom culture.
Adjusting the reward wheel for your class
Not every reward suits every age group or school. The editor panel next to the wheel makes it straightforward to customise on the fly:
- Type a new reward into the text field and press Enter to add it.
- Click the X next to any entry to remove it permanently, or use the eye toggle to hide an entry temporarily — useful if Snack is off-limits on a particular day but you want to keep it in the list.
- Give high-value rewards like Homework Pass a lower weight (change the numeric input in the entry row to something smaller than 1) so they come up less often. A reward that's too easy to win stops feeling special.
- Use the Ideas button if you want AI-generated suggestions for additional classroom rewards to add to the pool.
If you run multiple classes and want entirely different reward lists, the custom wheel generator lets you build a wheel from scratch with whatever entries you need.
Using the spin in practice
The most effective classroom use isn't spinning for one student — it's spinning to decide which reward is available for whoever earned it. That keeps the randomness fair and stops students from holding out for a specific prize.
Some teachers spin once at the start of the week to set the reward for that week's behaviour chart winner. Others spin in the moment as a celebration after a class achievement. Both work. The Remove Winner toggle (below the wheel) is handy if you're running a reward session for a group — it pulls each winning reward from the pool so the same one can't come up twice in a row.
The wheel runs entirely in the browser with no account needed, so you can pull it up on a projector, an interactive whiteboard, or your phone without logging in. For a broader look at random pickers built for classrooms, the classroom hub has wheels for everything from seating to group names.