What the group maker wheel does
The wheel comes loaded with Group 1 through Group 8. Spin it and one group is chosen at random. Each student (or team, or submission) gets a spin, and you build your groups one assignment at a time. Because every spin is independent and fair, no group fills up faster just because it appears first on the wheel.
If you need fewer than eight groups today, hide the ones you don't need using the eye-toggle next to each entry. Hidden entries stay in the list but are skipped during spins — so switching from eight groups to five takes about ten seconds, and switching back is just as fast.
Adjusting the wheel for your class size
Eight groups is the default, but the entry panel lets you reshape the wheel however you like. Delete groups you don't need with the X button next to each entry, or add more by typing a name into the text field and pressing Enter. If you've named your groups something more specific — "Red Team", "Lab Station 3", or student-chosen names — just edit each entry inline and the wheel label updates immediately.
For a quick setup when you already know the group names, use the bulk-import text area: paste your list of group names, one per line, and they all load at once. This is faster than typing them individually, especially if you're pulling names from a roster or lesson plan.
Need to assign groups across multiple classes? The Remove Winner toggle below the wheel deletes each winning entry after it's chosen. Turn that on and spin through all your students — each group gets assigned in turn and can't be doubled up until you reset.
Making assignments feel fair in front of the class
The visible spin matters as much as the result. Students watch the wheel slow down and land, which means the outcome feels earned rather than handed down. That's harder to argue with than a teacher reading from a clipboard.
When the wheel lands, a winner dialog shows the group name. You can share the result directly from that dialog via the native share sheet, WhatsApp, or X — useful if you want to post the group assignments to a class channel or parent group in one tap.
Spin history appears below the wheel in reverse order, so you can scroll back and see which student was sent to which group without keeping a separate tally. Clear it between classes with the Clear button.
If you run other randomisers during the same lesson — choosing who answers a question, picking a discussion topic — check out the Classroom hub for wheels built around those specific tasks, or try the Brain Break Wheel to give students a reset between activities.
Customising the wheel so groups are easy to read at a glance
Each entry supports a per-entry colour override: set Group 1 to red, Group 2 to blue, and so on, so students can match their assigned colour to a physical workspace marker or folder. The colour is set via a hex input in the entry row — type the value or paste it from your school's colour guide.
If you'd rather keep the colours coordinated as a set, pick one of the 16 preset palettes in the Customize panel — Candy and Tropical work well for younger students, while Monochrome or Ocean keeps things calm. Hit Shuffle colors to rotate the palette order if the same group keeps landing on the same colour.
Font and pointer style can also be changed in the same panel — two font choices and three pointer styles. None of this affects the spin logic; it's purely about how the wheel reads from the back of the room.
The wheel runs entirely in the browser with no account or download required. It works on a classroom projector, a tablet passed around the room, or a phone. For other free randomiser wheels, the full wheel directory has options sorted by category, or build something from scratch with the wheel generator.